Mar 05 2011

Judith Brown

Published by

Judith Brown

Judith Brown

Dr. Judith M. Brown

BA honours in Statistics and Psychology; M.A. Computer Science, PhD Psychology.

NSERC, Surfnet funded post-doc, Human-Oriented Technology Software Lab, Carleton University, 1125 Colonel By Drive. Ottawa, Ontario, K1S 5B6, Canada

Telephone:  1-613-520-2600 ext 1987.

Email: mmjbrown at connect dot carleton dot ca.

I am a post-doc in the Human-Oriented Software Lab collaborating locally with Robert Biddle, Stevenson Gossage and Jeff Wilson, and across Canada with a range of other researchers who are also on the Surfnet team.

I was a student at Queen’s University for my undergradate and master’s degree, but I recently completed my PhD in Psychology at Carleton University.  I was on the faculty in Computer Science at Victoria University of Wellington in Wellington New Zealand for many years before I crossed over to Psychology to continue to work in the area of human-computer interaction and interactive software experiences, from a different perspective.

My research is in the area of collaboration, particularly multi-disciplinary collaborations directed toward the creation of software.  I have worked as a developer for the better part of a decade, and so I understand the particular challenges of the discipline.  I am also a cultural-historical psychologist and frequently leverage cultural-historical activity theory in my work.

Refereed Articles and Conference Publications

Brown, J., Lindaard,G., Biddle,R. (2011). Collaborative events and collaborative artefacts: Interaction designers and software developers on agile teams. (Submitted)

Brown, J., Biddle, R., & Lindgaard, G. (2008). Stories, sketches, and lists: Developers and interaction designers interacting through artefacts. Proceedings of Agile 2008: Expanding Agile Horizons, Toronto, Canada: IEEE. 39-50.

Brown, J., Biddle, R., & Lindgaard, G. (2008). Analyzing talk- and artefact-mediated interactions from a CHAT perspective [Abstract]. Abstracts for the International Society for Cultural and Activity Research, San Diego, CA. page no. n/a.

Brown, J., Lindgaard, G., & Biddle, R. (2007). Analyzing artefact-mediated interactions [Abstract]. International Society for Theoretical Psychology (ISTP)Abstracts: Theoretical Psychology Beyond Borders: Transdisciplinarity and Internationalization, Toronto, Ontario. 49.

Brown, J., & Strickland, L. (2007). Activity theory in the field of human-computer interaction. In V. Van Deventer, M. Terre Blanche, E. Fourie & P. Segalo (Eds.), Citizen City: Between constructing agent and constructed agency. Concord, Ontario, Canada: Captus University Publications. 371-380.

Barr, P., & Brown, J., & Biddle, R., & Khaled, R., & Noble, J. (2006) Changing the virtual self: The avatar transformation activity in popular games. Proceedings of the Joint International Conference on CyberGames and Interactive Entertainment, Perth, Australia: ACM

Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology, 25 (2). 115-126.

Brown, J. (2005). A study of the professional identities of human-computer interaction specialists using grounded theory [Abstract]. The Annual Convention of the Canadian Psychological Association, 26(2a), Montreal, QC: CPA. 199.

Brown, J., & Strickland, L. (2005). Human-oriented technology from a philosophical and historical perspective. History and Philosophy of Psychology Bulletin (HPPB), 17(2), 2-3.

Brown, J., & Strickland, L. (2005) The roots of activity theory: Explaining a perspective in human-computer interaction. History and Philosophy of Psychology Bulletin (HPPB), 17(2), 4-16.

Brown, J., & Strickland, L. (2005). The value of activity theory in directing designers to consider contextual issues in technological innovation and development [Abstract]. International Society for Theoretical Psychology Abstracts (ISTP ’05), Cape Town, South Africa, 11.

McGavin, M., Noble, J., Biddle, R., Brown, J. (2004) Towards a general model for assisting navigation. Lecture Notes in Computer Science, Special issue on Computer-Human Interaction, 3103. Berlin, Germany: Springer. 262-271.

McGavin, M., Noble, J., Biddle, R., Brown, J. (2004) Towards a general model for assisting navigation. Proceedings of the 6th Asian Pacific Conference on Computer Human Interaction (APCHI 2004), Rotorua, New Zealand.

Khaled, R.,Luxton, A. M., Noble, J., Ferres, L, Brown, J. and Biddle, R. (2004). Visualisation for learning OOP, using AOP and Eclipse. OOPSLA ’04: Companion to the 19th annual ACM SIGPLAN conference on Object-Oriented Programming Systems, Languages, and Applications, 178-179, Vancouver, Canada.

Brown, J. (2003). Bringing multiple perspectives together to support multidisciplinary design teams. Proceedings for the 5th World Congress on Management of Intellectual Capital and Innovation ’03, Hamilton, Ontario.

Brown, J., & Johnston, C. (2001). Extending the value of prototypes with Panorama a tool to browse software artefacts. Proceedings for the ACM Special Interest Group in Computer Human Interaction in New Zealand (SIGCHI-NZ) Symposium ’01, Palmerston North, New Zealand: ACM. 15-20.

Brown, J., & Johnston, C. (2001). Panorama: A tool for browsing design artefacts. Proceedings of the Australasian Computer-Human Interaction Conference (OzCHI ’01), Freemantle, Perth, Australia: IEEE. 7-12.

Brown, J., Lu, J. (2001). Designing Better Online Teaching Material. ACM Special Interest Group in Computer Science Education (SIGCSE) Bulletin,33,1, March.

Brown, J. (2000). Bloodshot Eyes – Workload issues in Undergraduate Software Project Courses, Proceedings of the 7th Australian Software Engineering Conference (ASWEC ’00), Singapore: IEEE, 46-53.

Brown, J., Dobbie, G. (1999). Supporting and Evaluating Team Dynamics in Group Projects. Bulletin of the ACM Special Interest Group in Computer Science Education (SIGCSE’99), 31(1), 281-285.

Brown, J., Graham, T. C. N., & Wright, T. (1998). The Vista environment for the coevolutionary design of user interfaces. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’98), Los Angeles, CA:ACM. 376-383.

Brown, J., & Marshall, S. (1998). Sharing human-computer interaction and software engineering design artefacts. Australasian Computer-Human Interaction (OZCHI ’98), Adelaide, Australia: IEEE. 53-60.

Brown, J., & Martin, P. & Paku, N., Turner, G. (1998). Visualisations of Parallel Algorithms for Reconfigurable Torus Computers. IEEE/Australasian Computer-Human Interaction (OZCHI ’98), Adelaide, Australia. 152-159.

Brown, J. & Dobbie, G. (1998). Software Engineers aren’t born in Teams: Supporting Team Processes in Software Engineering Project Courses. Proceedings of the Software Engineering Education and Practice (SEEP ’98), Dunedin, New Zealand: IEEE. 42-49.

Brown, J. & Roorda, M. (1998) Perceptions, realities and visions of older New Zealand women using networked applications. Proceedings for Women in Computing ’98, Australia: IEEE. 55-63

Brown, J. (1997). Women in Introductory Computer Science: Experience at Victoria University of Wellington. Proceedings of the Twenty-eighth SIGCSE Technical Symposium, San Jose, CA: ACM, February. 111-115.

Gale, A., Andreae, P., Biddle, R., Brown, J. & Tempero, E. (1997). Computer Science Retention and Recruitment at VUW. Proceedings of the 4th Australian Women in Computing Workshop, Melbourne, Australia, July. 20-26.

Brown, J. (1997). HCI and requirements engineering: Exploring human-computer interaction and software engineering methodologies for the creation of interactive software. SIGCHI Bulletin, 29(1), 32-35.

Brown, J. (1996). Evaluation of the Task-Action Grammar Method for Assessing Learnability in User Interface Software Proceedings of the 6th Australian Conference on Computer Human Interaction, Hamilton, New Zealand: IEEE, Nov. 308-309.