{"id":6,"date":"2010-02-22T18:05:47","date_gmt":"2010-02-22T22:05:47","guid":{"rendered":"http:\/\/hotsoft.carleton.ca\/hotsoft\/?page_id=6"},"modified":"2013-10-13T10:43:38","modified_gmt":"2013-10-13T14:43:38","slug":"games","status":"publish","type":"page","link":"https:\/\/hotsoft.carleton.ca\/hotsoft\/projects\/projects-back-burner\/games\/","title":{"rendered":"Games and Hypermedia"},"content":{"rendered":"<p>Our work in computer games and hypermedia is focused on exploring and understanding the subtle human aspects of these new forms of media. We are especially interested in narrative, persuasion, engagement, and hedonic factors.<\/p>\n<p>We are using research techniques from both Science and the Humanities, including for example ideas from usability evaluation, psychology, and software design, and ideas from critical theory, semiotics, and narratology. Our research work involves both an analytical perspective and a design perspective, and while some of our projects focus on understanding existing games and hypermedia works, other projects focus on creating new exploratory work ourselves. Our most recent work has been on collaborative games on multi-touch tabletop displays, and on locative games for mobile devices.<\/p>\n<p>Our group is multi-discplinary, and our members have diverse backgrounds in a number of relevant fields, including Psychology, Computer Science, Literary Studies, Drama, and Communications.<\/p>\n<p><strong>Honours: <\/strong><em>At the 2007 Game Developers Conference in March, the annual &#8220;Top Ten&#8221; list of academic papers on game studies included our paper &#8220;Laughter in the Slaughter&#8221;, by Claire Dormann, Pippin Barr, and Robert Biddle. See:<\/em><br \/>\n<a href=\"http:\/\/www.raphkoster.com\/2007\/03\/09\/gdc-07-game-studies-download\/\">http:\/\/www.raphkoster.com\/2007\/03\/09\/gdc-07-game-studies-download\/<\/a><\/p>\n<table style=\"height: 162px;\" border=\"1\" cellspacing=\"1\" cellpadding=\"1\" width=\"600\">\n<tbody>\n<tr>\n<td><\/td>\n<td><img loading=\"lazy\" decoding=\"async\" id=\"image122\" src=\"https:\/\/hotsoft.carleton.ca\/hotsoft\/wp-content\/uploads\/2010\/03\/p1020715.jpg\" alt=\"\" width=\"192\" height=\"162\" \/><\/td>\n<td><img loading=\"lazy\" decoding=\"async\" id=\"image124\" src=\"https:\/\/hotsoft.carleton.ca\/hotsoft\/wp-content\/uploads\/2010\/03\/nzegame.gif\" alt=\"\" width=\"177\" height=\"162\" \/><\/td>\n<td><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-70\" title=\"IMG_2760\" src=\"https:\/\/hotsoft.carleton.ca\/hotsoft\/wp-content\/uploads\/2008\/06\/IMG_2760.jpg\" alt=\"IMG_2760\" width=\"179\" height=\"161\" \/><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3>Faculty<\/h3>\n<ul>\n<li><a href=\"http:\/\/carleton.ca\/%7Erlbiddle\">Dr. Robert Biddle<\/a>, Professor in the <a href=\"http:\/\/hot.carleton.ca\/\">HOTLab<\/a>, graduate faculty in <a href=\"http:\/\/www.carleton.ca\/psychology\/\">Psychology<\/a>, member of <a href=\"http:\/\/ocics.site.uottawa.ca\/\">Ottawa-Carleton Institute for Computer Science<\/a><\/li>\n<li>Dr. Brian Greenspan, Professor in the <a href=\"http:\/\/www.carleton.ca\/english\/\">English Department<\/a>, and the <a href=\"http:\/\/www.carleton.ca\/icslac\/index.html\">Institute for Comparative Studies in Language, Art and Culture<\/a>, Director of the Carleton <a href=\"http:\/\/www.carleton.ca\/hyperlab\/\">Hyperlab<\/a>.<\/li>\n<\/ul>\n<ul>\n<li><a title=\"Pippin Barr\" href=\"http:\/\/www.pippinbarr.com\/\">Dr. Pippin Barr<\/a>, Visiting Scholar<\/li>\n<li><a title=\"Rilla Khaled\" href=\"http:\/\/rillakhaled.com\/\">Dr. Rilla Khaled<\/a>, Post-Doctoral Fellow<\/li>\n<li><a href=\"http:\/\/www.arts.uottawa.ca\/eng\/cdormann.html\">Dr. Claire Dormann<\/a>, Assistant Professor of Information Studies at the <a href=\"http:\/\/www.arts.uottawa.ca\/eng\/msi.html\">University of Ottawa<\/a><\/li>\n<li>Dr. Kenton White, Adjunct Professor of Computer Science<\/li>\n<\/ul>\n<h3>Students<\/h3>\n<ul>\n<li><a href=\"http:\/\/hotsoft.carleton.ca\/hotsoft\/people\/alain-forget\/\">Alain Forget<\/a>, PhD candidate in Computer Science<\/li>\n<\/ul>\n<h3>Alumni<\/h3>\n<ul>\n<li>Marty Kauhanen, M.C.S. Candidate in Computer Science<\/li>\n<li>Minh Tran, M.A. Candidate in Psychology<\/li>\n<\/ul>\n<h3>Recent Publications<\/h3>\n<ul>\n<li>Matthew Duignan, James Noble, and Robert Biddle.  Abstraction and  Activity in Computer Mediated Music Production, Computer Music Journal,  MIT Press, Volume 34, 2010.<\/li>\n<li>Claire Dormann and Robert Biddle. Supporting Affective Learning in the  Design of Serious Games,<br \/>\nInternational Conference on Kansei Engineering and Emotion Research,  IEEE, Paris, 2010.<\/li>\n<li>Minh Q. Tran and Robert Biddle. An ethnographic study of collaboration  in a game development team. Loading, 3(5), 2009.<\/li>\n<li>Brian Greenspan, Rilla Khaled, Pippin Barr, Christopher Eaket, and Robert Biddle. Linking narrative<br \/>\nand locative media, robert biddle, brian greenspan. In Proceedings of Media in Transition 6: Stone and<br \/>\nPapyrus, Cambridge, Massachusetts, 2009. MIT.<\/li>\n<li>Rilla Khaled, Pippin Barr, James Noble, Ronald Fisher, and Robert Biddle. Game design strategies<br \/>\nfor collectivist persuasion. ACM Transactions on Graphics, SIGGRAPH09, 2009.<\/li>\n<li>Rilla Khaled, Pippin Barr, Hannah Johnston, and Robert Biddle. Exploring multi-touch collaborative<br \/>\nplay. In CHI \u201909: CHI \u201909 extended abstracts on Human factors in computing systems, New York, NY,<br \/>\nUSA, 2009. ACM.<\/li>\n<li>Alain Forget, Sonia Chiasson, and Robert Biddle. Lessons from brain age on persuasion for computer<br \/>\nsecurity. In CHI \u201909: CHI \u201909 extended abstracts on Human factors in computing systems, New York,<br \/>\nNY, USA, 2009. ACM.<\/li>\n<li>Claire Dormann and Robert Biddle. Humor for computer games: Play, laugh and more. Simulation &amp;<br \/>\nGaming, To Appear:16 pages, 2009.<\/li>\n<li>Claire Dormann and Robert Biddle. Understanding game design for affective learning. In International<br \/>\nAcademic Conference on the Future of Game Design and Technology, Toronto, Canada, 2008. ACM.<\/li>\n<li>Dormann, C., Biddle, R. (2008) Understanding Game Design for Affective Learning . International Academic Conference on the Future of Game Design and Technology. Toronto, Canada: ACM.<\/li>\n<li>Tran, M.Q., Biddle, R. (2008) Collaboration in Serious Game Development:\u00a0 A Case Study. International Academic Conference on the Future of Game Design and Technology. Toronto, Canada: ACM.<\/li>\n<li>Forget, A., Chiasson, S., Biddle, R. (2008) Lessons from Brain Age on Password Memorability. International Academic Conference on the Future of Game Design and Technology. Toronto, Canada: ACM.<\/li>\n<li>Kauhanen, M., Tran, M., &amp; Biddle, R. (2007). Examining authoring tools for serious games. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (E-Learn).\u00a0 Qu\u00e9bec, Canada: AACE.<\/li>\n<li>Kauhanen, M., &amp; Biddle, R. (2007). Cognitive dimensions of a game scripting tool. International Academic Conference on the Future of Game Design and Technology. Toronto, Canada: ACM.<\/li>\n<li>Kauhanen, M., Eaket, C., &amp; Biddle, R. (2007). Patterns for story authoring tools. In K. Marquardt (Ed.), Twelfth European Conference on Pattern Languages of Programming (p. NA). Irsee, Germany.<\/li>\n<li>Hadziomerovic, A., &amp; Biddle, R. (2007). Repurposing a computer role playing game for engaging learning. Proceedings of Ed-Media: World Conference on Educational Multimedia, Hypermedia, and Telecommunications (To Appear). Vancouver, Canada: Association for the Advancement of Computing in Education.<\/li>\n<li>Dormann, C., &amp; Biddle, R. (2007). Humour: why are serious games so serious? Learning with games (pp. 435\u2013442). Sophia Antipolis, France: Politecnico di Milano.<\/li>\n<li>Dormann, C., &amp; Biddle, R. (2007). Urban expressions and experiential gaming. Proceedings of Ed-Media: World Conference on Educational Multimedia, Hypermedia, and Telecommunications. Vancouver, Canada: Association for the Advancement of Computing in Education.<\/li>\n<li>Aldred, J., Biddle, R., Eaket, C., Greenspan, B., Mastey, D., Tran, M. Q., &amp; Whitson, J. (2007). Playscripts: A new method for analyzing game design and play. International Academic Conference on the Future of Game Design and Technology. Toronto, Canada: ACM.<\/li>\n<li>Rilla Khaled, Pippin Barr, Robert Biddle<span style=\"font-size: 9pt; font-family: \">, Fine                 Tuning the Persuasion in Persuasive                 Games<\/span>, 2nd Conference of Persuasive Technology, Stanford University, 2007.<\/li>\n<li>Claire Dormann, Pippin Barr, and Robert Biddle.\u00a0 Humour theory and videogames: Laughter in the slaughter.\u00a0 In ACM SIGGRAPH Videogame Symposium, Boston, Massachusetts, 2006. ACM.<\/li>\n<li>Pippin Barr, Rilla Khaled, James Noble, and Robert Biddle.\u00a0 Get out of my way! exploring obstruction in popular video games.\u00a0 In International Academic Conference on the Future of Game Design and Technology, London, Ontario, 2006.<\/li>\n<li>Aidia Hadziomerovic and Robert Biddle.\u00a0 Tracking engagement in a role play game.\u00a0 In International Academic Conference on the Future of Game Design and Technology, London, Ontario, 2006.<\/li>\n<li>Pippin Barr, James Noble, and Robert Biddle.\u00a0 Videogame values: Human-computer interaction and games.\u00a0 Interacting with Computers,\u00a0 19(2), 180-195, 2006.<\/li>\n<li>Rilla Khaled, Pippin Barr, Ronald Fischer, Robert Biddle, and James Noble.\u00a0 Factoring culture into the design of a persuasive game.\u00a0 In Australian Computer-Human Interaction Conference, Sydney, Australia, 2006. ACM.<\/li>\n<li>Pippin Barr, Judy Brown, Robert Biddle, Rilla Khaled, and James Noble.\u00a0 Changing the virtual self: The avatar transformation activity in popular games.\u00a0 In Joint International Conference on CyberGames and Interactive Entertainment, Perth, Australia, 2006. ACM.<\/li>\n<li>Claire Dormann and Robert Biddle.\u00a0 Semiotics of humour in hedonic e-commerce.\u00a0 In International Conference on Organisational Semiotics, Sa\u00f5 Paulo, Brazil, 2006. INSTICC Press.<\/li>\n<li>Claire Dormann and Robert Biddle.\u00a0 Humour in game-based learning.\u00a0 Learning, Media, and Technology, To Appear, 2006.<\/li>\n<li>Pippin Barr, Rilla Khaled, James Noble, and Robert Biddle.\u00a0 Well-being to well done!: The development cycle in role-playing games.\u00a0 In First International Conference on Persuasive Technology for Human Well-Being (Persuasive06). LNCS 3962, Springer Verlag, 2006.<\/li>\n<li>Pippin Barr, Rilla Khaled, James Noble, and Robert Biddle.\u00a0 Feeling strangely fine: The well-being economy in popular games.\u00a0 In First International Conference on Persuasive Technology for Human Well-Being (Persuasive06). LNCS 3962, Springer Verlag, 2006.<\/li>\n<li>Rilla Khaled, Pippin Barr, James Noble, and Robert Biddle.\u00a0 Our place or mine?: Exploration into collectivism-focused persuasive technology design.\u00a0 In First International Conference on Persuasive Technology for Human Well-Being (Persuasive06). LNCS 3962, Springer Verlag, 2006.<\/li>\n<li>Rilla Khaled, Pippin Barr, James Noble, and Robert Biddle.\u00a0 Investigating social software as persuasive technology.\u00a0 In First International Conference on Persuasive Technology for Human Well-Being (Persuasive06). LNCS 3962, Springer Verlag, 2006.<\/li>\n<li>Rilla Khaled, Robert Biddle, James Noble, Pippin Barr, and Ronald Fischer.\u00a0 Persuasive interaction for collectivist cultures.\u00a0 In Wayne Piekarski, editor, Seventh Australasian User Interface Conference (AUIC2006), volume 50 of CRPIT, pages 73-80, Hobart, Australia, 2006. ACS.<\/li>\n<li>Pippin Barr, James Noble, Robert Biddle, and Rilla Khaled.\u00a0 From pushing buttons to play and progress: Value and interaction in fable.\u00a0 In Wayne Piekarski, editor, Seventh Australasian User Interface Conference (AUIC2006), volume 50 of CRPIT, pages 61-68, Hobart, Australia, 2006. ACS.<\/li>\n<li>Brian Greenspan, Claire Dormann, Chris Eaket, Sebastien Cacquard, and Robert Biddle.\u00a0 Live hypernarrative and cybercartography: You are here, now.\u00a0 Cartographica, 41(1), 2006.<\/li>\n<li>Claire Dormann, Birgit Woods, Sebastien Cacquard, and Robert Biddle.\u00a0 Cybercartography as a role playing game: From multiple perspectives to critical thinking.\u00a0 Cartographica, 41(1), 2006.<\/li>\n<li>Elizabeth Whitworth and Robert Biddle.\u00a0 Share and enjoy! patterns for successful knowledge sharing in large online communities.\u00a0 In To appear in the Proceedings of the European Conference for Pattern Languages of Programming, Irsee, Germany, 2005. Hillside Group.<\/li>\n<li>Rilla Khaled, James Noble, and Robert Biddle.\u00a0 An analysis of persuasive technology tool strategies.\u00a0 In International Workshop on Internationalization of Products and Systems (IWIPS), pages 167-173, Amsterdam, 2005. Product Systems Internationalisation, Inc.<\/li>\n<li>Pippin Barr, James Noble, Sky Marsen, and Robert Biddle.\u00a0 Oppositional play: Gathering negative evidence for computer game values.\u00a0 In Australasian Conference on Interactive Entertainment (IE2005), Sydney Australia, 2005. ACM SIGCHI.<\/li>\n<li>Sky Marsen, James Noble, and Robert Biddle.\u00a0 Toward a comparative semiotic analysis of use cases.\u00a0 In Proceedings of the Technical Communication Conference (STC 2005), Seattle, 2005. Society for Technical Communication.<\/li>\n<li>Jennifer Ferreira, James Noble, and Robert Biddle.\u00a0 Semiotics of usage-centered design.\u00a0 In Rene Jorna, Pierre-Jean Charrel, Daniel Galarreta, and Peter Andersen, editors, International Workshop on Organisational Semiotics, Toulouse, France, 2005.<\/li>\n<li>Claire Dormann, Jean-Pierre Fiset, Sebastien Caquard, Birgit Woods, Aida Hadziomerovic, Elizabeth Whitworth, Amos Hayes, and Robert Biddle.\u00a0 Repurposing a computer role playing game for engaging learning.\u00a0 In Proceedings of Ed-Media: World Conference on Educational Multimedia, Hypermedia, and Telecommunications, pages 4430-4435, Montreal, Canada, 2005. Association for the Advancement of Computing in Education.<\/li>\n<li>Claire Dormann, Jean-Pierre Fiset, Sebastien Caquard, Birgit Woods, Aida Hadziomerovic, Elizabeth Whitworth, Amos Hayes, and Robert Biddle.\u00a0 Computer games as homework: How to delight and instruct.\u00a0 In Home Oriented Informatics and Telematics Conference, University of York, Heslington, United Kingdom, 2005. IFIP W.G. 9.3.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Our work in computer games and hypermedia is focused on exploring and understanding the subtle human aspects of these new forms of media. We are especially interested in narrative, persuasion, engagement, and hedonic factors. 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